On Friction

process

The hardest part of publishing anything is the gap between having an idea and the thing existing.

Most of the time that gap isn't filled by effort — it's filled by friction. Login to the CMS. Open the editor. Format the metadata. Resize the image. Submit for review. Each step is small, but together they're enough to make "I'll do it later" feel reasonable.

The reason this blog publishes by dropping a Markdown file is not because I'm lazy. It's because I know myself: if the path from thought to published is more than a few minutes, the thought stays a thought.

The same logic applies to the sketches section. A new Three.js experiment should cost one file and one git push. Nothing more.

Low friction isn't about making things easy. It's about removing the reasons not to start.